Physical Computing with MaKey MaKeys

About

In this session we will work through some hands-on activities using Scratch and MaKey MaKeys. These activities combine Visual Programming & Physical Computing concepts.

Physical Computing usually refers to designing and developing computer hardware and software that involves some physical interaction or the use of sensors. This physical interaction could be a different way of interacting with the computer, that may not involve using a mouse and keyboard. For example, playing a game, such as Dance Central that involves dancing in front of a camera with a motion sensor. Sensors are also often used to collect data from the “real world”, for example: temperature, humidity and noise levels.

In this session we will focus on making programs that involve alternative forms of physical interaction (i.e. not using a keyboard and mouse).

You may have heard of Arduinos or Rasbperry Pis. These are both small, cheap computers that can be used in a variety of Physical Computing projects. In this session we will be using MaKey MaKeys, which you could say are a simpler version of these. MaKey MaKeys are “An Invention Kit for Everyone”.

The increased availability of gadgets like MaKey MaKeys and 3D printers has spurred on the “Maker Movement”. This is encouraging for STEAM (Science, Technology, Engineering, Arts and Mathematics) education, because being a Maker usually involves using skills from all of these these disciplines to create a real, tangible invention.

Files

There are 2 activities in this session. We recommend that you complete them in this order: Making a Piano, followed by Making an Interactive Quiz.

If you complete both of these activities, please let us know.