ScratchMaths Workshop
About
In this workshop you will:
- Be introduced to Computer Science, Coding and Computational Thinking
- Learn about how Coding can be used to help students learn Mathematics
- Learn about how to use Scratch and how to Code in Scratch
- Be introduced to Module 1 of the ScratchMaths resources, which combines the learning of Coding and Mathematics
Schedule
The schedules for both of the days, and the materials for the hands-on activities, are available on these pages:
Workshop Materials
If you would like to use any of the workshop materials in your classroom, or if you would like modify them in any way, you are welcome to do so, provided you acknowledge the original source(s). We have also included links to extra resources on the Resources page and a Glossary page with a list of key terms and their definitions.
The following activities were developed for this workshop and are licenced under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Licence: