Week 6: Beetle Geometry Part 2
About
In this session, we will work through Investigation 3 (Discovering Dots) and Investigation 4 (Pen Project: Nature Scenes) from Module 2: Beetle Geometry, from the ScratchMaths curriculum materials.
The focus of the ScratchMaths Module 2 is the use of Scratch’s pen tool to draw numerals, patterns, polygons and nature scenes. As mentioned in the Module 2 Teacher Materials, the Beetle Geometry activities could also be linked to other learning areas. For example, in Investigation 4 you will draw nature scenes in Scratch, which could be linked to lessons and concepts within HSIE: Geography.
The computational concepts covered in this Module include: Sequences, Operators and Loops. The mathematical concepts that are covered in this Module include: Shapes and their Perimeters, Roman Numerals and Probability.
Metalanguage
algorithm, computational thinking, computational concept, coding, visual programming, sequences, loops, operators, debugging, custom block, random
Materials
Presentations
- Recap of Beetle Geometry Part 1 (PDF Presentation)
- Beetle Geometry Investigation 3 (PDF Presentation)
- Beetle Geometry Investigation 4 (PDF Presentation)
- End of Session Presentation (PDF Presentation)
Activities
- Beetle Geometry Part 2: Teacher Materials (PDF Document)
- Unplugged Activity: 2.3.2 - Picture Predictions Handout (PDF Document)
- Unplugged Activity: 2.4.2 - Reading Scripts 2 Handout (PDF Document)
- Beetle Geometry Resources Download Page
Homework
- Nature Scene: A Walk in the Woods Example Video (M4V File)
- Week 6 Homework Task (Word document)
Links
- Scratch Website
- UCL ScratchMaths Curriculum Materials
- Weekly Journal Survey
- Teacher Note: Body Syntonic from Computer Science Principles Course
- Wikipedia: Turtle Graphics