Snap!
About
In this session you will create some playing cards and then train a model to recognise which suit (spades, clubs, hearts or diamonds) a card is. You will then use this model and Scratch coding to create your own version of the Snap! card game.
Key Terms
bucket, classification, computer vision, supervised learning
Presentations
Activities
- Machine Learning for Kids: Snap! Student’s Worksheet
- Machine Learning for Kids: Snap! Teacher’s Notes