About
About the Program
The Coding & STEAM program is a professional learning program for primary school teachers that has been developed by researchers at the University of Newcastle, Australia. The program was first run in 2018 as a 10-week program, as part of the Coding in Stage 3 project. The Coding in Stage 3 project was run as part of Mr Daniel Hickmott’s PhD research study, which was focussed on understanding how Stage 3 teachers in New South Wales learn and teach Coding and Computational Thinking. In 2019, the Coding & STEAM program was changed to run for 8 weeks instead of 10 weeks and the activities were updated for Scratch 3.0.
The Coding & STEAM program uses resources that have been adapted from activities within the Creative Computing Curriculum Guide, which was created by researchers at the Harvard Graduate School of Education. The main aim of the Coding & STEAM program is to demonstrate how the teaching of Coding and Computational Thinking can be integrated into a variety of Key Learning Areas, as is encouraged by the NSW Education Standards Authority. All of the sessions’ activities in the program have been mapped to the relevant Stage 3 syllabus outcomes, AITSL Teacher Standards, ACARA General Capabilities and ACARA Digital Technologies content descriptors, where possible.
About the Website
The purpose of this website is to assist in the running of the weekly, face-to-face tutorial sessions during the Coding & STEAM program, by giving participating teachers one place to find all of the program resources and a record of how the different activities in the program address relevant learning outcomes. The adapted materials and original content are licenced under a Creative Commons licence and, consequently, can be used and remixed for non-commercial purposes. If you do use or remix these materials, or have any questions about using them in your professional learning programs, please reach out and let Daniel know through email.